The Visitor

A personal character design R&D project using the Mesh to MetaHuman pipeline. Ever-evolving to keep updated with the new character creation techniques, ‘The Visitor’ will progress to being a series of short cinematic shots to amplify the character design. This project highlights my technical and creative fluency in Unreal Engine and its updating character pipleines.

Executed the complete pipeline for the project, working solo from concept to final output.
A quick breakfown of the Mesh to MetaHuman head creation. Re-sculpted using ZBrush, and animated using LiveLink and hand-key animation using the MetaHuman control rig.

Software used ~

Development for head ~