About Me

I am a Virtual Production Technical Director and real-time artist, driven by the belief that technology helps us create magic through logic. My endeavour in this industry is to play a pioneering role in the development of virtual production technology, making this ‘logical magic’ accessible to all future filmmakers.

Currently working at Imaginarium Studios on live virtual production shoots, operating Unreal Engine and MotionBuilder across VCam heavy productions and building internal tooling from scratch. I graduated First Class in Games Animation from UCA Farnham in 2025 and moved straight into industry.

In my own time I built Mimesis: a real-time AI facial capture system that streams live performance from webcam to MetaHuman in Unreal Engine 5 via a custom trained neural model, with no proprietary hardware. Similarly, I have developed additional real-time facial capture tooling within a professional studio environment, building bespoke systems to fit specific production hardware and pipeline requirements. I like starting from zero and finding solutions that work around constraints rather than within them.

Alongside studio work, I have credits on Dune: Awakening (Funcom) via Target 3D, have freelanced across accessible mocap R&D, live holographic installation, and MetaHuman pipeline work for clients including StopGap Dance Company, EmbodyXR, and CRJ Designs. I was invited to Meta’s Creator Academy in New York in 2025 and presented at WebSummit Lisbon 2024 as Creative Director of Copper Candle.