Projects ~
Eternal Masquerade

The ‘Eternal Masquerade’ is a short animated piece that centers around Venerio: a young man who searches the afterlife for his lost love. He recalls a vivid memory of their first star-crossed encounter, ultimately merging their essences into one charmed Elysium.
This was my graduation project, therefore, I carried out all elements of the pipeline.
The Visitor

A personal project using the Mesh to MetaHuman pipeline and Real-time mo-cap and p-cap techniques. The Visitor is a WIP inspired by 60s space-age tropes.
Solo R&D project.
Zap on Tap

A game created using the Meta Horizon Worlds platform. Each little creature is unpredictable; find a friendly one and watch your score soar! Find a moody one and you could be launched into the sky.
Won Most Addictive Mechanics at the Meta Horizon Worlds Creator Academy.
Team~ Madeline Drought : 3D asset creation and world building, Valentina Rosas: Programmer, Ned Shoaei: Programmer and Sneha Subramanyan: UI and UX.
UEFN – Live Events with Copper House

As creative director of Copper Candle (July- Dec 2024), I built and structured all technical pipelines and asset integration for Copper House, a live concert and immersive music experience within UEFN. I built a multitude of different worlds and stages inspired by different musical artists and genres.
Magpie – Virtual Production

Magpie is a cinematic short using the UCA Virtual Production studio. The aim of the piece was to explore the capabilities of UCA’s VP stage and technology.
Roles ~ VFX artist, 3D artist, editor and compositor.
Little Hope– Supermassive Games

Horror cinematic cutscene for Supermassive Games’ Little Hope, created for an industry brief during my second academic year at UCA studying Game Animation. For this project I worked mainly in MotionBuilder, Unreal Engine and Maya.
Rise n Shine

Inspired by archetypal dreams, this third-person platformer takes you on a journey with Dreamer to discover the weird and wacky worlds she can conjure up!
Won 1st place for ‘Most Creative’ in the UCA Game Jam.
Team ~ Madeline Drought : Animator (including animation Blueprints) & 3D artist, Selena Todea : Lead Designer & programmer, Bambi Soleye : Lead 3D artist & 2D concept designer, Jay Aul : Level Designer.
Ruin or Redemption

Environmental storytelling within Unreal Engine. A 3 week sprint spanning the whole production pipeline.
Team ~ Madeline Drought : 3D artist & animator, Selena Todea : Level Designer, Bambi Soleye : 3D artist & 2D concept designer, Jay Aul : Level Designer.
Hand-Key Animation

A compilation of my hand-key animations. Mainly using Maya and Blender.