
I am a cinematic (real-time) artist and 3D Animator, fuelled by the power of storytelling. Emerging technologies are now allowing us to explore our personal and collective reveries in crisp detail, and this is what I endeavour to explore in my career.
With credits on Dune: Awakening and experience across studios, R&D projects, and live event design, I bring a rare mix of technical precision and cinematic vision.
From Unreal Engine creature sims to immersive holographic stage design, my work blends artistry with robust pipeline knowledge.
My goal is to bring this passion to large-scale, story-driven productions, to ultimately explore what strong imagination is capable of with new technology.














